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About Hole House - Gameplay & Features

Why I Made The Game This Way

A lot of game out there are story-based game or dialogue best option pickers with very little amount of scenes to go along with it. I wanted to do something a bit different where you actually spend most of your time viewing scenes and actually playing it with proper gameplay mechanics instead of clicking through dialogue. This is the kind of game i was looking for before i made it and couldn't find any, so kind of started off making it for myself really

Lots Of Interactivity

This is the main thing i wanted to focus on as there are so many different things people like in games like this and i didn't want players to be limited to just one way of doing or viewing things. So any time I am torn between two ways of implementing something i will always try my best to let the user be the one that chooses this from within the game.

replayability

I really wanted the game to be replay-able so you can keep coming back to it and trying out new stuff without ever getting bored. This is where a lot of the interactive stuff comes in as when you view a scene one time the next time you come to look at it you can change a few settings and get a whole different feel. This has created such a wide range of opportunities for the player to really explore what they like

Behind the Scenes: Meet the Developer

Starting off with how I really got into this. Originally, I was doing just single scene animations trying to get better at drawing people and form etc just really enhance my skills. I was mainly focusing on this as I had never really done any coding before but when i started to want different things in my animations, like outfits and sizes of stuff i needed a way to do this without having hundreds of different animation clips.

The best way to go about this i thought was to start making small one off scene games that would let you view the animations I had made but then also click buttons to toggle different parts. This was how i first got into coding in Unity and then it has kind of gone from there.

With the start of Hole House the main focus was to stick with these single scene but start adding different characters where the heads could be changed to easily have a large selection of different characters. From there I have added quests, new feature, more art and multiple new locations and scenes to the point where it has become more than just a scene viewer, its a full game.

ThirdFloor1.webp

In fact as of Summer 2026 we have got the third floor added to the house which feature loads of new locations for scenes like a Pool, Cinema area, table tennis tables and more. Below is a quick look at the sketches for them and how they've all turned out.

ThirdFloor2.webp

None of this could have bene done without the support of you and i am truly grateful for all the support i've had since making the single scene animations 6 years ago to the game that Hole House has become today and will continue to improve in the future

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